Rules

COED KICKBALL RULES

TEAM SIZE

  • Each team shall field a maximum of 10 players, with a minimum of 5 female players required.
  • Teams that are not able to field a complete team may play with a minimum of eight (8) players.
  • For teams with less than 16 players, Free Agents will be added to reach the 16-player minimum.
  • A team may field with no fewer than 8 players, while still meeting the minimum female requirement. The fielding team is required to provide a pitcher and catcher, but may use their own discretion to distribute the remaining fielding players.
  • A maximum of two (2) “pick-up” players (1 male/1 female, 2 females) will be permitted only when a team does not have enough of its own players present to field a team.
  • Teams are not permitted to use pickup players when roster players of the same gender are present. It is illegal for a team to have more than ten(10) players on the field of play.

ROSTERS

Completed roster, waivers and online registration forms are to be completed prior to the second scheduled game of the season. Any team that has not submitted these forms by that time will have its scheduled games declared a “forfeit” until all paperwork is received. Players may be listed only on one team’s roster per season throughout the league. All rosters must have at least 16 – 20 players included.

For a player to be considered “playoff eligible”(eligible to participate in the playoffs), he/she must be listed on a team’s roster and must have played in a minimum of three(3) regular season games for that particular team.

Team captains are encouraged to exchange rosters/kicking lineups prior to the start of the game.

The home team captain keeps the official score book and is responsible for reporting the final score for FABB Sports website. The visiting team captain is also encouraged to keep score and confirm the score with the home team captain during and after the game to reduce the opportunity for score disputes.

The maximum number of players allowed on a player roster or batting order is 20. Not every kicking player is required to play in the field.

Any eligible player that shows up while a game is in progress and wishes to play is added to the end of the batting order (making sure that the gender rules above are obeyed).

TIME

  • A regulation game shall consist of six (6) innings or a time limit of fifty-five (55) minutes. If a game starts late, it shall be played until five (5) minutes before the next games’ starting time.
  • If a team is unable to field the required minimum number of players by five (5) minutes of the scheduled game starting time, the result will be a 7-0 forfeit loss.
  • NO Tie Breakers – All games will end in a tie unless it’s the playoffs. During playoffs, games will continue until a winner is decided by sudden death. Each inning will begin with a runner on second (2nd), no outs. Each inning will be played in full with each kicker getting the same number of strikes and balls as in regular play.
  • Mercy Rule – In the event, a team is trailing by seven (7) or more runs at the end of the fifth (5th) inning, the game will be called.

KICKING AND RUNNING

The AWAY team shall kick first (1st). The HOME team will receive last at kick if the time limit is near. The Head Umpire may call a game if an inning, may not be reasonably, completed before the fifty-five (55) minute time limit. Therefore, an inning CANNOT begin fifty-five (5) minutes after the hour unless it is the last scheduled game.

Kicking Count

  • 4 balls are required to walk a kicker.
  • 3 strikes constitute a strike out.
  • A foul ball counts as a strike.
  • A foul ball on a two strike count results in a foul out.

All kicks must be made by a part of the leg below the knee. Any ball struck by a leg below the knee (shin, ankle, foot) is considered a kick. A ball struck at or above the knee is considered a foul ball, and if caught in the air results as an out, but is dead once it hits the ground and runners may not advance on the play. A ball struck by the non-kicking foot (i.e. plant foot) is a dead ball.

  • The kicker may not run past home plate before kicking the ball.
  • A portion of the kicker’s whole foot must be inside the kickers’ box prior to kicking (only one (1) foot is required).
  • There is NO bunt line; however, the ball must roll past the home plate.
  • A swing that does not contact the ball is a strike.
  • First base is the only base the kicker can overrun.
  • The ball MUST roll over the Strike Zone before it is kicked.
  • Stealing bases is NOT allowed!
  • If the kicker steps off the base, they must tag up before they can advance.
  • Sliding or diving to get on base by the kicker will result in an automatic out unless the kicker is sliding into home plate.

The strike zone is defined as an area one foot to either side of home plate, and extends one foot in the air above the plate. Any part of the ball that crosses one of these barriers is considered a strike. The head umpire should draw lines to indicate the strike zone.

Batters must make contact with the ball at or behind home plate. Contact with the ball in front of home plate results in a “dead ball foul” – in this situation the ball is considered live in the air, but is dead once it hits the ground. A ball caught in the air results in an out and the play is then dead; therefore no base-runners may advance. If the ball is not caught, the result is a foul ball/strike for the batter. If the batter had two strikes at the time of the infraction, the dead ball foul would result in the third strike and the batter would be out.

  • Double Contact/Double Kicks – foot then shin, knee then foot, etc.
  • If a player kicks the ball twice or makes a second contact with the ball behind the plate or in fair territory, it is considered the same as if the player were struck by the ball and the player is ruled out.

A kicked ball must travel on its own momentum up to or beyond the rubber of the pitcher’s mound, or over lines drawn perpendicular to the 3rd or 1st base path connecting with the nearest corner of the pitching rubber to the base path. If a ball comes to a stop before reaching this distance, it is ruled foul. If a fielder elects to touch the ball before it has come to a rest AND been ruled dead by the head umpire, it is considered fair and runners may advance.

A kicked ball that clears any fair part of an outfield fence is considered a home run. This can occur either on the fly or by bounce.

KICKING ORDER

A team can kick all members of their team. A team must keep the same kicking order throughout the games entirety.

No more than 2 male players may kick in a row in the batting order (there is no limit to the number of female players who may kick consecutively). If there are not enough female players present to satisfy the gender requirements of the lineup, female players are allowed to bat again in order to meet the rule. All females must kick before the batting order is complete. Female players are allowed to bat again to satisfy this rule.

NOTE: If a kicker kicks out of order, it is an automatic OUT. No exceptions!

Kicking order challenges (such as players kicking out of order) should ideally be made as soon as the violation is recognized to allow the umpire to act. Both team captains and the head umpire must be present, and the decision is made at the discretion of the head umpire.

PITCHING

A legal pitch must roll along the ground with two (2) bounces as it makes its way to home plate. Any pitch where the top of the ball bounces higher than the batter’s knee (at least 13 inches) at any time on its way to home plate will be called a ball.

FAST ROLLS, SLOW ROLLS, HOOKS, SPINS, etc., ARE ALL FAIR PITCHES.

  • Pitches must be underhand and the pitcher may not pass the white line when he/she pitches.
  • Back Catcher must stand behind or on the side of the kicker with one (1) foot on either side of the box and cannot advance until the ball crosses the strike zone.
  • The strike zone will extend approximately one (1) foot from each side of home plate, to discourage excessive “looking”. Any ball entering this zone without being kicked will be called a strike.
  • A ball shall be called on anything that does not pass the home plate strike zone, including pitches that do not reach the plate. Four (4) called balls shall result in advancement of the batter to first base.
  • Four (4) “balls” pitched intentionally and/or unintentionally to male kicker will result in an advancement of the male kicker to second (2nd) base and the female has the option of kicking the ball or walking to first (1st) base.

NOTE: The female player DOES NOT have to take the base unless she chooses to.

If a female player is walked, the male player HAS to kick the ball. They do not have a choice. In addition, any two (2) illegal pitches to a male results in the same penalty as a walk. The same rule applies for the female.

  • Everyone on defense must be behind the white lines at first (1st) and third (3rd) base when the ball is pitched. If not, this will result in an automatic base by the kicker.
  • A ball that is kicked in the air down either foul line will be determined fair or foul by the position of the BALL, and NOT the position of the folder, even if the ball is touched.
  • “Curve” of the ball does not determine whether it is fair or foul.
  • PITCHER (or any other player) MUST BE IN THE PITCHERS MOUND WITH THE BALL TO STOP ALL GAME PLAYS!

Example: If a play is in motion and he runner advances to another base after a play has been made, that player can continue to advance bases until the pitcher returns to the (rubber) mound with the ball, to stop the play.

BASE COACHES

Each team is allowed two (2) base coaches, one (1) at first and one (1) third base. All other offensive players must remain in the dugout area at all times. Base coaches may switch with other members of the kicking team in order to maintain the order of the kicking lineup. Base coaches should assist the fielding team in the retrieval of balls ruled foul by the umpire.

NOTE: You will receive one (1) warning for your first violation, each violation and after that such a violation will result in an out.

GAME OF PLAY

A player will be ruled out when the following occurs:

  • If he/she kicks four (4) fouls or three (3) strikes.
  • Gets hit by the ball from the shoulders down before reaching the base.

EXCEPTION: A player who is not in a regular standing/running position and is hit in the face/head will be ruled out. (Example: bending down to avoid getting hit or the runner falling down or sliding)

  • A pop fly is caught.
  • There is a double-kick by the kicker.
  • The runner is “forced” out.
  • The base runner is off the base before the ball is put into play by the kicker.
  • A runner, who leaves the base before the pitch reaches home plate or is kicked, is out and the ball is dead. Leading off and stealing bases is not allowed.
  • When 2 kickers of the same gender kick back to back, an out will be assessed in the spot not occupied by the opposite gender.
  • Any Base Coach that touches a player will result in an automatic out.

BALL IN PLAY

A runner who is more than halfway advanced to the next base when the pitcher is ruled to be on the mound is awarded the base. If a runner is ruled not to have passed the midpoint along the base path, the umpire will return that runner to the previous base once the play is ruled dead. This rule excludes runners who are on their way to first base.

Any play where the ball is unintentionally popped or deflated or comes into contact with an obstruction overhanging the playing field will be halted by the umpire and replayed. The kicker and all base-runners will return to the locations where they were at the start of the play.

Any runner who is not on a base and is struck by a thrown ball below the head and neck level is ruled out. If the runner is ruled to have ducked or slid, and therefore lowered the level of their head/neck into the area of a legal body part for contact, the runner will be ruled is ruled out. A thrown ball that that is ruled by the umpire to strike a player in the neck or head is still live and the runner may continue to the desired base. These calls are at the umpire’s discretion.

FIELDING

The pitcher and all fielders (excluding the catcher) are not allowed to advance beyond the fair/foul line until the kicker makes contact with the ball. The pitcher is allowed to follow through on the pitching motion, but can advance no further. Failure to abide by this rule results in the play being ruled dead and all runners being ruled safe at the immediate bases to which they were advancing.

The catcher must remain behind the plate until contact is made with the ball by the kicker. The catcher must also remain out of the path of the kicker attempting to kick a pitch, or an obstruction call may be made, resulting in the pitch being ruled a ball.

A kicked fly ball in foul territory that is dropped by a fielder attempting to make a catch is ruled foul as long as the ball is completely beyond the foul line into foul territory. The location of the fielder is irrelevant – it is the location of the ball that matters.

BASE-RUNNING AND SCORING

All base-runners must stay within the base lines while advancing between bases. Any runner judged to have left the base path to avoid a play will be ruled out at the umpire’s discretion.

Fielders must stay out of the base lines and not impede the runners. A base runner that is impeded by a fielder, while that fielder is not in possession of the ball and not in the act of fielding the ball, shall be awarded the base to which they were attempting to advance. Fielders who are attempting to make an out at a base must orient themselves out of the baseline to not impede the runner. Fielders who are attempting to make an out by tagging a runner with the ball are allowed within the base path for fielding, tagging, and run-down purposes, but must attempt to avoid bodily contact with the runner. Should the runner attempt to make physical contact with a fielder in the process of making a play, the runner is to be called out.

One base-runner passing another base-runner on the base path will result in the passing runner being called out.

Leading off or stealing bases is not allowed. A runner may not leave the base until the kicker makes contact with the ball. A runner who violates this rule will be called out.

All ties go to the runner.

First base may be safely overrun by a kicker advancing to first base. The runner may only be tagged out if, after overrunning the base, an aggressive move is made towards second base (evaluated at the umpire’s discretion).

“Tagging up” is permitted. Once a fly ball is first touched by a fielder, a runner may attempt to proceed to the next base, as long as the runner goes back to tag, or is already in contact with, the originating base at the time the fielder makes contact with the ball. The base-runner only needs to wait for the fielder to make contact with the ball – there is no need for the runner to determine whether or not a catch has been made.

A run scores when a base-runner touches home plate before the third out of the inning is recorded, except when the third out occurs as the result of a force play or the kicker is declared out before arriving at first base.

The winning team is the team that has scored the most runs at the end of six (6) innings, or the team that has the most runs at the end of the last completed inning should the game time expire.

Intentional delay of a game to take advantage of the expiration of the game time is not permitted. The penalty is at the discretion of the umpire, but recommended penalties are to call the stalling player out or ejection of the player from the game.

OVERTHROWS/OUT OF PLAY

For all fields with a surrounding fence, a ball can only be considered “out of play” if it goes over, under, or in some other way beyond the fence. On any field without a fence, the area of “out of play” should be predetermined and announced by the umpire to both team captains.

For any ball thrown beyond the surrounding fence out of play, the play will be ruled dead, and all base-runners will be awarded one base. Any ball that is contained by the fence, or remains in fair territory, is not considered an “overthrow” and remains live; base-runners may advance at their discretion.

Any ball kicked off-target by a defensive player cannot be considered an “overthrow” regardless of where it goes (even over the fence). Base-runners may advance at will.

OUTS

Each half of an inning is completed when the defensive team has produced three(3) outs.

Some examples of outs:

  • A count of three (3) strikes, or a fouled ball on a two strike count.
  • A kicked ball caught by a defensive player before the ball makes contact with the ground, either in fair or foul territory.
  • A base-runner who fails to tag up after a fly ball is caught is either tagged with the ball or the base from which the runner had departed is tagged by a defensive player in possession of the ball before the base-runner manages to return.
  • A defensive player in possession of the ball tagging the base in which a runner is forced to advance before the runner has arrived at the base.
  • A runner leaving the base before the batter has made contact with the ball.
  • Kicking out of order (any skipped kicker is ruled out, if the at-bat has completed; if the at-bat is underway the skipped kicker assumes the balls and strikes of the kicker that passed them in the order and the at-bat continues).
  • A ball making contact with a base-runner below the head or neck when the runner is not safely on a base.
  • A runner making intentional contact with the ball while safely on base.
  • A runner passing another runner on the base path.
  • A runner deliberately running into a fielder to try to draw an obstruction call.

INFIELD FLY RULE

The Infield Fly rule applies when there are fewer than two(2) outs and there is a forced play at third base (i.e. there are runners at first and second base, or the bases are loaded). In these situations, if a fair fly ball is a hit that, in the Umpire’s judgment, is catchable by an infielder with ordinary effort, the Umpire shall call “Infield Fly,” and the batter will be out regardless of whether the ball is actually caught in flight. If the ball is near the foul lines, the Umpire is to declare “Infield fly, if fair.” If the ball is not caught and ends up foul, then infield fly is cancelled, and the play is treated as an ordinary foul ball.

If “Infield Fly” is called and the fly ball is caught, it is treated exactly as an ordinary fly ball; the batter is out, there is no force, and the runners must tag up to advance. On the other hand, if an “Infield Fly” is called and the ball hits the ground without being caught, the batter is still out, and there is no force. However, the runners do not need to tag up to advance.

SPORTSMANSHIP

FABB Sports endorse the principles of good sportsmanship. Unsportsmanlike conduct can include the following: Fighting, pushing, verbal/physical abuse directed toward an official or opponent, profanity/obscene gestures, flagrant/violent fouls, taunting/trash talking/baiting, cheating, throwing/abusing equipment and physical intimidation. A player may be ejected from a game (or a team may be evicted from the field of play) for engaging in Unsportsmanlike Conduct. An official League has the authority to suspend and/or expel a player or team from the league and/or future game(s) at its discretion with no refund of monies doe such acts. These guidelines apply to players and spectators. Acting in an unsportsmanlike manner will result in an ejection from the game and an additional one game suspension.

Excessive Physical Contact/Fighting

  1. Automatic ejection from the game.
  2. Once ejected, a player must leave the field. If the player does not leave the field his/her team may be charged a “forfeit” for that game, regardless of score or time remaining. Any player ejected from a game may not play in any other games that day.
  3. The ejected player may not play in future games without league approval.
  4. An official may call a forfeit for unsportsmanlike conduct. Even if the games have ended, an official may call a forfeit.
  5. The League has the authority to suspend and/or expel a player or team from the league and/or future game(s) at its discretion with no refund of monies for such acts.

SUBSTITUTIONS

Players from other kickball teams are allowed to sub for teams who are shorthanded, but only up to 10 players total OR the number of players that brings the team to a legal roster number- and gender-wise. For each sub player picked up the opposing team is awarded 1 run at the start of the game. No outside players are to be used as subs; all substitutes must be currently in the league and on an active kickball roster. No sub players are allowed in the playoffs and all playoff players must have played one (1) regular season game.

All players must be on the team roster. In the event of injury or other extenuating circumstance, the league may approve placing a replacement player on the roster. If another team challenges a player on a roster, ID will be compared to the online team roster, so please remember to bring a government-issued ID to the field.

INJURY SUBSTITUTION

In case of an injury, a time-out may be called by the head umpire and a player of the same sex substituted into the lineup for the injured player. The injury substitution will not result in a one (1) run penalty, unlike substitutions for lack of players.

If a substitute player is not available, an out must be taken the injured player’s position in the lineup.

Players removed due to injury who wish to return to the game may resume their original place in the kicking lineup.

A player that successfully reaches first base may opt to use a courtesy runner. The courtesy runner must be the member of the same sex that was ruled out most recently. If a player opts to use a courtesy runner in a game they are required to use a courtesy runner for the remainder of the game.

GENERAL RULES

  1. All players must have signed the kickball waiver form (done electronically at the time of registration) and must be 18 years of age by the start of the season. Balances must be paid in full prior to the first team game – unpaid players or teams will not be permitted to play. If a team makes use of a player not on their roster or within the kickball league, the outcome of the game will be a forfeit.
  2. Disputing Calls: Calls may only be discussed with the umpire(s) by the captain or assistant captain of either team. Verbally abusing an umpire will result in ejection and further punishment may be awarded by FABB Sports.
  3. Rain Outs: FABB Sports will attempt to make up any rained out games, provided fields and umpires can be obtained. There is no guarantee that rained out games will be made up.
  4. Completed Games: A full kickball game plays six (6) innings. In the event of inclement weather or other disruption, a game is considered complete after 4 full innings have been played or the allotted game time has elapsed.
  5. Overruling: The rules below may be overruled at the discretion of the head umpire. For example, the head shot rule may be overruled if the head umpire determines that a player was struck in the head as a result of a base-runner ducking, thus lowering their head into the area normally occupied by a body part legal for contact with the ball.
  6. Equipment – All kickballs will be provided by FABB Sports Field Team. Outside balls may not be used. No metal cleats or spikes are permitted. Gloves are permitted. Players may wear protective equipment as long as it does not provide a performance advantage. The umpire has final decision and may order the equipment removed.
  7. Umpires – The head umpire has the final word and can overrule the first base umpire.

FREQUENTLY ASKED QUESTIONS

  1. Runners that run through first base using the fair side base rather than the safety base in foul territory can be ruled out by the umpire if they affect the outcome of the play.
  2. Runners to first base that are impeded from reaching the foul side safety base by the fielder are ruled safe.
  3. A kicked ball that rolls foul and then returns to fair territory before reaching the base on the foul line OR being touched in foul territory by a fielder or base runner is considered fair.
  4. A kicked foul ball touched by a fielder or base runner while in foul territory is dead, excluding a caught fly ball where runners can tag up and advance.
  5. The runner, advancing to first base, must continue to move toward the base. If the runner stops or reverses direction, the runner should immediately be ruled out vocally by the umpire. Note: this only applies to runners advancing from home to first base.
  6. Players that overrun or advance beyond second or third base, when a force play was an option at that base, have avoided the force out (possible by tagging the base) and now that runner must be tagged by the ball in order to record an out.
  7. The umpire should actively and vocally call a play dead in the instance of a foul ball, overthrow, or other such situation to keep players from progressing too far only to be called back.

COED FLAG FOOTBALL LEAGUE – Division A

NUMBER OF PLAYERS/TEAM ROSTERS

Each team shall field eight(8)  players, with at least three(3)  women at all times. Teams that are not able to field a complete team may play with a minimum of six players (no more than five men, no less than two women). A maximum of two “pick-up” players (one male/one female, two females) will be permitted only when a team does not have enough of its own players/gender present to field a team. Teams are not permitted to use pickup players when sufficient roster players of the same gender are present.

Teams that are not able to field at least six players may play a “legal” game with the consent of the opposing captain. It is illegal for a team to have more than eight(8)  players on the field of play. Teams with coaches and/or additional players that enter the field of play without entering the game will be penalized for illegal participation.

Team rosters, waiver and online player registrations must be completed and submitted prior to the first scheduled game of the season. Any team that has not submitted these documents before the start of their first season game, will declare a “forfeit” until all paperwork is received. Finalized rosters are due prior to the third scheduled game of the season. If a player fails to submit their online player waiver and release form, all liability and legal issues will be the responsibility of the team captain. FABB Sports will not be responsible for any players that do not submit a waiver and release form.

Players can only be listed on one team’s roster per league. Players can play (and be on a team’s roster) in multiple leagues per season, they just cannot play for 2 teams in the same league.

For a player to be considered “playoff eligible” (eligible to participate in the playoffs), he/she must be listed on a team’s roster and must have played in a minimum of three regular season games for that particular team.

FOOTBALL SIZE REQUIREMENTS

For all plays in which a male player receives the snap, the ball used must be a regulation NFHS/NCAA/NFL sized football. Female players receiving the snap may use a women’s or junior sized football. Note: When a female player takes the snap and pitches a smaller ball laterally or behind to a male player, the male player MAY throw the ball.

GAME TIME/PLAY CLOCK

The game will be divided into two 22 minute halves. Each team is allowed three one-minute timeouts per game. Timeouts may be used in either half. The offensive team will have 30 seconds to snap the ball once the referee has spotted the ball. The official game clock will be maintained by a referee and will run continuously except for time-outs or serious injury–following an injury timeout, the game clock should resume following the ready-for-play whistle.

The clock will stop during the final 2 minutes of play for the following occurrences:

  • Incomplete pass
  • Player advancing the ball goes out of bounds
  • First Down
  • Change of possession
  • Either team scores. (The clock will not resume until the opposing team snaps the ball after the PAT attempt. The clock does not run during extra points.)
  • Penalty
  • Declared punt
  • Time Out

NOTE: If a team is leading by 17 points or more, the clock will run continuously during the last two minutes of play. In this scenario, the team that is winning will not be allowed to use any timeouts that is has left. **

BEGINNING OF THE GAME

Teams must be lined up on opposite sidelines. Before the start of the game the referee will toss a coin in the presence of opposing captains, after first designating which captain shall call the toss.

The team that wins the coin flip at the start of the game must choose one of the following:

  • Offense
  • Defense
  • To defer the choice of the above options to begin the second half
  • The team that loses the coin flip shall select the direction for the 2nd half.

At the beginning of each half and all scoring plays, there will be a kickoff(punt) from the 40 yard line. The Receiving team must be lined up at the 50 yard line. All kickoffs are “live” and may be fielded by the receiving team after bouncing on the ground. However, if a receiving player “muffs” (touches) the ball and it hits the ground, the play is dead. If the kickoff(punt) goes out of bounds, the receiving team will get the ball on offense at the 35 yard line (1st and 5), or the spot where the ball went out of bounds. At the beginning of the second half, the teams will change their direction of play. There will be a maximum ten minute “grace period” before each game. The game will be deemed a forfeit thereafter at the discretion of the Field Team/Referee.

SNAPPING THE BALL INTO PLAY

To begin each play, the ball must be snapped from the ground to the QB who is lined up at least 5 yards behind the center. The ball must be snapped to the person calling the snap count and there are no “silent counts”. Players may shift and change formations prior to the snap of the ball, but must be stationary at the time the ball is snapped. A minimum of four players must be lined up(set) at the line of scrimmage at the snap of the ball. One player is allowed in motion at the time the ball is snapped, but cannot be moving towards the line of scrimmage.

Before the ball is snapped into play, the referee will announce when the line is set and the play can begin.

A snap from the center is not required on declared punts.

INTENTIONAL GROUNDING

Intentional Grounding will be called when a QB/Passer, due to pressure form the defense, throws a forward pass without a realistic chance of completion.

INADVERTENT WHISTLES

Should an inadvertent whistle be blown, the ball will be stopped at its location when the whistle was sounded. If an inadvertent whistle is blown during a pass play while the ball is in the air, the play will be declared “dead” and replayed from the original line of scrimmage.

OVERTIME

There will be no overtime during the regular season. Games ending with a tie score will be declared a “tie game” at the end of regulation. There will be an overtime format during playoff games.

The playoffs will consist of each team having one offensive possession starting at the 20-yard line selected in a captains meeting (both offenses will go toward the same goal in overtime). The offensive team will have 4 un-timed downs to score a touchdown (all regular penalties will apply during the overtime period). If a touchdown is scored the offensive team will have the option to go for a 1- or 2-point conversion (female scoring will be awarded in the same fashion as during regulation. See Scoring). If teams are tied after the 1st overtime period, the process will be repeated until a winner is determined. Starting with the 3rd overtime period, teams will be required to go for a 2-point conversion upon scoring a touchdown.

Contact/Blocking – Permitted ONLY AT OR BEHIND the line of scrimmage.

Blocking at the line of scrimmage or behind is permitted and shall consist of “checking” above the belt(waist) and/or below the neck. Players acting as offensive linemen must have their hands behind their back, crossed in front at chest level or extended straight up in the air when protecting the quarterback from defensive rushers. Players may extend their hands forward but not laterally and may not hold their opponents while blocking.

NOTE: Men may initiate blocking with men ONLY. Women may initiate blocking with women and men HOWEVER, men must ensure to have their hands behind their back, crossed in front at chest level or extended straight up when engaged in a block initiated by a woman. Offensive linemen can position their bodies at any particular angle in an attempt to direct the rushers to a particular area. All players must begin play in standing or crouched position. No three point stances are permitted. Penalty for illegal block: 10 yards.

No downfield blocking/tackling is permitted. Illegal contact includes tripping, contact with the QB, any intentional contact by an opposing player and contact with an opposing player after a ball is tipped. Rough play may result in an unsportsmanlike penalty. Anyone in violation of this rule is subject to penalty, suspension and/or immediate expulsion from the league.

FORFEITS

If a game is deemed a forfeit, it will be scored 6-0.

If a team forfeits, they must pay $50.00 plus the opposing teams referee fee. If your team needs to forfeit a game (for whatever reason), please make sure to let us know ASAP.

CO-ED/GENDER PLAY REQUIREMENTS

The offense will be penalized if it fails to use a female as an “operative player” at least once within three consecutive downs. The penalty for running three consecutive plays without using a female as an “operative player” will be a five yard penalty, loss of down and a female must be the “operative player” until the requirement is satisfied. For example, if a male player catches or runs the ball on a play in which a female must be the “operative player”, the offense will be penalized and must replay the gender requirement until it is completed or a townover on downs.

On a “forced gender” or “closed” play, a female will satisfy the “operative player” requirement ONLY if she crosses the line of scrimmage by running across the line of scrimmage, receiving a pass across the line of scrimmage or throwing a complete pass to another player already across, the line of scrimmage. During a “forced gender” play, if a female elects to run the ball, her ENTIRE body must be completely across the line of scrimmage. That is, she may not extend only the ball across the line of scrimmage to satisfy the requirement.

Note: The term “closed” or “forced gender” means that a female must be the “operative player”. The term “open” means that any player, male or female, is eligible to be the operative player.

A pass attempt must cross the line of scrimmage to count as an operative play.

An “operative player” is defined as a player who:

  • Is the intended receiver of a forward pass across the line of scrimmage in the eyes of the official. The pass does not have to be completed.
  • Runs the ball as the primary runner(must cross the line of scrimmage).
  • Receives the snap as the QB and scrambles past the line of scrimmage or attempts to initiate the ball across the line of scrimmage.
  • Crosses the line of scrimmage by running the ball across the line of scrimmage(body must be completely across the line of scrimmage.
  • Crosses the line of scrimmage by receiving a pass across the line of scrimmage.
  • Crosses the line of scrimmage by throwing a complete pass to another player across the line of scrimmage.
  • Female who receives the snap as the QB and runs or throws a complete pass across the line of scrimmage.
  • If a ball is tipped or under/overthrown, the play’s gender is determined by the last player who made an attempt to catch the ball.

An operative player is NOT defined as a player who:

  • Hands off the football to another player.
  • Snaps the ball into play.
  • Receives a hand-off only to pass or hand-off the ball to a male before crossing the line of scrimmage.
  • Throws a lateral or screen pass.
  • Pitches the ball to another player behind the line of scrimmage.
  • Receives the ball on a “hook and ladder” play.

Examples:

  • A pass deflected by a male and caught by a female is a female “operative” play.
  • A pass intended for a female that is deflected by a female and caught by a male is a referee’s judgment call.
  • If a female pitches the ball to a male behind the line of scrimmage, this will not result in a female “operative” play.
  • If a male laterals the ball to a female past the line of scrimmage, this will not result in a female “operative” play
  • If a female throws a forward pass that does not cross the line of scrimmage, but is caught and gains positive yardage, that does count as a female operative play

Gender Play (Tipped Pass) Clarification

A pass that is deflected by a female, and caught by a male does not count as a female “operative” play.

If this occurs on a “closed” play, the offense has the option of:

Accepting the play as an incomplete pass and having it count as a female play.

Accepting a 5-yard penalty and replaying the down as a closed play.

There is no gender requirement for extra points and punt plays.

FIRST DOWNS

Each team shall have four downs to earn a first down or score. First downs are achieved when a team crosses a 20 yard markers(20, 40, 40, 20) based on its original field position. Offensive teams may elect to punt on fourth downs. All punts are “live” and may be fielded after bouncing on the ground. However, if a receiving player muffs(touches) the ball and it hits the ground, the play is dead. If a team does not punt, fails to score or earn a first down the opposing team will obtain possession.

SCORING – The scoring shall be assigned as follows:

Touchdown:

  • 6 points – Male QB or Male receiver.
  • 8 points – Female QB or Female receiver.

A 8-point touchdown will be awarded in the following scenarios:

  • A female runs the ball from behind the line of scrimmage for the score.
  • A male QB throws to a female receiver who scores.
  • A pass that is tipped by a male and caught by a female who scores.
  • A female returns an interception or punt for a score.
  • A female QB throws to any receiver for the score.

Any lateral passes (pitches) involving a male player during any of the above situations will result in only 6 points being awarded, except that the female was the QB who threw a forward pass.

All other touchdowns will be awarded 6 points

EXTRA POINT(S):

From the 3 yard line: 1 point (male QB, male receiver), 2 point (female receiver, female QB)

From the 10 yard line: 2 point (male QB, male receiver) 4 points (female receiver, female QB)

FIELD GOALS

  • 1 points from the 3 yard line
  • 2 points from the 10 yard line
  • 3 points outside the 20 yard line

Must be kicked at the goal the in which the offense scores, if available. If no goal posts are available in both end zones, no field goals will be attempted by either team.

The ball must be snapped to a holder on all field goal attempts and must be snapped a minimum of 7 yards back from the line of scrimmage to the holder.

The holder must be stationary and can stand or kneel to receive the snap, but must catch the ball in the air and place it on the ground for the kicker to kick.

The defense can only jump to block the FG, they are not allowed to rush or cross the line of scrimmage

Holders may use a kicking tee/block or their foot/shoe to raise/hold the ball. The ball must be placed down, and held with one finger (same as College/NFL)

A defensive player may return an interception for two points on a two point extra point attempt.

PASS RUSH

Once the line of scrimmage has been marked, the referee will walk a distance of one foot in the direction the offense is going and place another marker.

This “one foot” marker is the “RUSH LINE”. Only defensive players that are behind this marker when the ball is snapped may cross the line of scrimmage to rush the QB. No players lined up within this “zone”, may rush the QB. If the line of scrimmage is between the goal line and the one yard line, the RUSH LINE will be the goal line. If necessary, the rush line can be placed inside the end zone.

NOTE: The QB will not be lined up directly behind the center to receive the snap of the ball; the QB must be in a shotgun formation (A shotgun formation is defined as the QB being lined up at least two full paces behind the center(referee’s discretion)).

If the QB pitches the ball or hands-off to another offensive player, any defensive player may cross the line of scrimmage no matter where they were lined up before the snap.

CONTINUANCE OF PLAY

Play shall continue until:

  • Ball carrier has at least one flag/flag-belt pulled by an opponent(see flag specifics for the few exceptions/additions concerning flag pulling).
  • Ball carrier leaves the field of play.
  • Ball carrier scores.
  • Ball carrier’s knee touches the ground.
  • The BALL touches the ground.

SPOT OF THE BALL

The ball will be spotted where the ball is at the time the ball carrier’s flag is pulled. If the ball crosses the plane of the goal line before the ball carrier’s flag has been pulled it will result in a touchdown(ball extension).

PUNTS

The offensive team must declare their intention to punt or election to play on every 4th down. The referee shall notify the defensive team of the election prior to the ball being made ready for play.

  • A punt must be declared and cannot be faked.
  • The receiving team may return a punt once it has hit the ground.
  • All punts are “free punts”. A team does not need to snap the ball during a punt.
  • A dropped snap during a punt is not a fumble.
  • Punts must be kicked and cannot be thrown.
  • The kicking team may not cross the line of scrimmage until the ball is kicked.
  • Downfield blocking is not permitted.
  • The receiving team must have at least four players within 10 yards of the punt but may not raise hands or jump to block a punt.
  • The punting team may down the punted ball if the receiving team makes no effort to gain the ball.
  • If a punt is “shanked” and caught, it is a live ball and is returnable.
  • A punt into the end zone will be spotted at the 20 yard line – the punt is immediately ruled a touchback once the ball breaks the vertical plane of the goal line.
  • If a player drops the ball in the end zone, the ball is spotted at the 20 yard line and is not counted as a safety.

TURNOVERS

A change of possession(not after a score) can only occur due to downs or an interception. Fumbles are not considered a turnover and the play is considered dead at the point of the fumble. Loss of possession by an operative player is considered a fumble and the play is considered dead at the point of the fumble.

A lateral or pitch may be intercepted and returned by the opposing team.

FLAG GUARDING

Flag guarding is not allowed. Flag guarding is defined as any action that is made with the arms, hands, or legs that prevents a player from being able to pull another player’s flag. A player engaging in flag guarding will be penalized. It is illegal to pull the flag of a player who does not have possession of the football. Throwing flag belts after making a pull is not allowed, and can be penalized as a personal foul.

FLAG BELTS

All players are required to start the play with two pop flags/triple threat flag belt.

Shirts and belts must be tucked in and flags must be securely attached. If a ball carrier has one or both flags missing, he/she will must be stopped with a one-handed touch. However, an illegal participation penalty may be called.

Flag belts must be fastened outside of all clothing with nothing obstructing them. If, during a play, any clothing obstructs the defense’s ability to grab a flag (shirt is hanging over the flag belt), then the player will be called down at the first instance that the defense had a chance to pull the flag. A ball carrier whose flag-belt falls off inadvertently during a play will be considered down upon a one-handed touch.

However, if any player(besides the QB) gains possession of the ball without properly secured flags, then they will be down as soon as they touch/catch the ball. It is a penalty for a ball carrier to stiff-arm, charge into, or deliberately try to knock over a defensive player. In addition, a ball carrier may not dive(diving is defined as a player leaving their feet without returning to their feet) in an effort to gain extra yardage.

If a player (other than the QB) begins the play without a flag belt, the player will be marked down at the spot where the ball was caught. There is no additional penalty because the player has no opportunity to gain additional yardage. If the QB begins a play without a flag belt, they are down as soon as they receive the snap and loss of down.

SPORTSMANSHIP

FABB Sports endorses the principles of good sportsmanship. Unsportsmanlike conduct will not be tolerated.

Unsportsmanlike conduct can include the following: Fighting, pushing, verbal/physical abuse directed toward an official or opponent, profanity/obscene gestures, flagrant/violent fouls, taunting/trash talking/baiting, cheating, throwing/abusing equipment and physical intimidation.

A player may be ejected from a game(or a team may be evicted from the field of play) for engaging in Unsportsmanlike Conduct. An official may call a forfeit for unsportsmanlike conduct at any time, including after the game clock has expired. The League has the authority to suspend and/or expel a player or team from the league and/or future game(s) at its discretion with no refund of monies for such acts. These guidelines apply to players and spectators.

WEATHER CANCELLATION POLICY

Games may be cancelled due to existing weather conditions, dangerous or unplayable field conditions, facility constraints, etc. FABB Sports Field Team makes every effort to play all scheduled games, thus we will not cancel games until absolutely necessary. Therefore, if you call FABB Sports Increment Weather Line to find out if the fields are open and/or games are cancelled, remember we may not make a decision until close to the start of the game. With that said, we will update everyone as soon as we can.

If the games are cancelled, FABB Sports will update the website, Instagram and Facebook immediately. We will then change the status of the field to Closed on the website, which will send out an email to all roster players letting them know the game is cancelled. It is still the captain’s responsibility to inform all teammates of the cancellation. If a game is cancelled on site, FABB Sports will attempt to contact those teams still scheduled to play the remainder of the day/night.

Depending on the time of cancellation, some teams will have to be notified on site. If we do cancel, follow next week’s schedule unless otherwise notified. The games that are cancelled will be made up towards the end of the season if time allows.

In extreme circumstances, FABB Sports reserves the right to run a shortened season without a refund. We will make every attempt to get all regular season games played, however for every two(2) game cancellations due to weather, the season may be shortened one(1) regular season game. FABB Sports also reserves the right to schedule games on days other than your regularly scheduled league day/night if necessary.

NO JEWELRY POLICY

At the Referee’s discretion, he/she can ask any player to remove jewelry they feel is not safe for play. Failure to comply could result in a suspension and game forfeit.

PENALTIES & ENFORCEMENT

Defensive Penalties:

  • Off Sides: 5 yards/Repeat Down – Line of scrimmage
  • Pass Interference: Spot Foul/First Down – 1st Down
  • Holding(on run plays): 5 yards/Spot Foul – 1st Down
  • Holding(on pass plays): 5 yards/Spot Foul – 1st Down

NOTE: Holding: Replay the down if the penalty occurs on 4th down or inside the 10-yard line.

  • Illegal Flag Pull: 5 yards/Spot Foul – Next Down
  • Illegal Rushing: 5 yards/Replay Down – Line of scrimmage
  • Illegal Contact: 5 Yards/Replay Down – 1st Down
  • Tripping
  • Any international contact by an opposing player (referee discretion)
  • Contact with an opposing player after a ball is tipped
  • Rough play may result in an unsportsmanlike penalty
  • Roughing the Passer: 10 Yards/Line of scrimmage – 1st Down
  • Illegal Flag Pull: 5 Yards/Spot Foul – Next Down
  • Illegal Stripping: 5 Yards/End of Run – Next Down
  • It is illegal to bat or strip a ball from a player’s hand.
  • Illegal Participation: 5 Yards/Line of scrimmage – Replay Down

NOTE: A game cannot end on a defensive penalty even if time expires. The offense will have the option of one un-timed down or to decline the penalty.

Offensive Penalties:

  • Illegal Participation: 5 Yards/Line of scrimmage – Replay Down(includes flag violation penalties
  • Illegal Motion/False Start: 5 Yards/Line of scrimmage – Replay Down

NOTE: These are dead ball fouls and do not carry a loss of down. These penalties may not be declined.

  • Illegal Forward Pass: 10 Yards/Line of scrimmage – Loss of Down
  • Intentional Grounding: Spot Foul – Loss of Down
  • Gender Violation(Still Closed): 5 Yards/Next play remains “closed” – Loss of Down
  • Offensive Pass Interference: 10 Yards/Line of scrimmage – Replay Down
  • Illegal Contact/Pick(Pre-Pass): 5 Yards/Loss of Down – Replay Down
  • Illegal Contact/Pick(Post-Pass): 5 Yards/Next Down – Spot Foul

NOTE: Illegal Contact – Tripping, pushing off or any other intentional contact by an opposing player(referee discretion). Contact with the QB or opposing player after a ball is tipped. Any rough play may result in an unsportsmanlike penalty.

  • Flag Guarding: 10 Yards/Loss of Down – Spot Foul
  • Diving/Jumping: 5 Yards/Loss of Down – Spot Foul
  • Offside: 5 Yards/Line of scrimmage – Repeat Down
  • Downfield Blocking: 10 Yards/Spot Foul – Next Down
  • False Start(Dead Ball Foul) : 5 Yards/Line of scrimmage – Spot Foul
  • Illegal Formation: 5 Yards/Line of scrimmage – Replay Down

Unsportsmanlike Conduct – Any unsportsmanlike conduct (towards players, referees, league staff, coaches, sidelines and spectators

  • Arguing with Officials = 10 yards/Possible Ejection
  • Use of profanity/screaming (towards players, referees, league staff, coaches, sidelines, spectators) = 10 yards/Possible Ejection
  • Excessive Contact/Rough Play
  • 10 yards and loss of down (offensive)/First Down (defensive)
  • If official determines that contact was initiated with intent to harm, the offending player will be ejected from the game. The player must leave the field of play immediately. If the player does not leave the field his/her team may be charged with a forfeit for the game regardless of score or time remaining. Any player ejected from a game may not play in any other games that day.
  • The ejected player may not play in future games without league approval.
  • An official may call a forfeit for unsportsmanlike conduct. Even if the game has ended, an official may call a forfeit.
  • The League has the authority to suspend and/or expel a player or team from the league and/or future game(s) at its discretion with no refund of monies for such acts.
  • Excessive Physical Contact/Fighting – If official determines that contact was initiated “with intent to harm”, the offending player is subject to:
  • Automatic ejection from the game.
  • Once ejected, a player must leave the field. If the player does not leave the field his/her team may be charged a forfeit for that game, regardless of score or time remaining. Any player ejected from a game may not play in any other games that day.
  • The ejected player may not play in future games without league approval.
  • An official may call a forfeit for unsportsmanlike conduct. Even if the game has ended, an official may call a forfeit.
  • FABB Sports has the authority to suspend and/or expel a player or team from the league and/or future game(s) at its discretion with no refund of monies for such acts.

GENERAL FOULS

  • Arguing w/ Official: 10 Yards/End of Play – Next Down
  • Unsportsmanlike Conduct: 10 Yards/End of Play – 1st Down
  • Defensive Excessive Contact/Rough Play: 10 Yards/End of Play – 1st Down
  • Offensive Excessive Contact/Rough Play: 10 Yards/End of Play – Loss of Down

FABB Sports LEAGUE POLICIES

  1. Team Captains are responsible for the complete payment of all league fees.
  2. A Captains’ Meeting will be held prior to the start of the season. Captains, or a team representative, are required to attend. League rules and procedures will be discussed at that time.
  3. League fees must be paid via League Apps or PayPal before the first game. Failure to make payment before this time may lead to a delay in start/expulsion from the league.
  4. Team Rosters must be completed and submitted online. Additions and changes to the Roster are permitted up until the third game of the season
  5. The Online Player Waiver & Release form must be filled out completely by each player and submitted online before the first game.
  6. If a team is not prepared to play at its designated game time and/or does not have the minimum number of players at the designated game time, the game will be declared a forfeit. There will be a ten-minute grace period prior to a forfeit being declared.
  7. A maximum of two “pick-up” players (1 male & 1 female or 2 females) will be permitted but only when a team does not have enough of its own players present to field a team. Additionally, the league now requires the team captain or a team representative to provide the full name of each pick-up player before they can enter the field. In extreme cases, that pick up player may be required to show ID. A pick-up player can only play for the same team twice (2) in any league/season. This rule is intended to eliminate teams illegally “sharing” players. Any team that does not report their pick up player(s) may have that game result in a forfeit. A pick up player is defined as any male or female that is not listed on the team’s roster.
  8. If a game is stopped due to dangerous weather conditions prior to the beginning of the second half or prior to a previously designated point, the game will be replayed in its entirety. If a game is stopped thereafter, it will be considered a complete game and the score will stand. There is no requirement that each team have the same number of offensive series before a game is stopped.
  9. Any excessive verbal or physical activity will result in an unsportsmanlike conduct penalty. This rule applies to players, managers and coaches on the field and on the sidelines.
  10. Fighting or obscene language will result in an automatic ejection from the league with no refund of payments. Unsportsmanlike behavior will not be tolerated.
  11. ABSOLUTELY NO ALCOHOLIC BEVERAGES OR DRUG USE ARE ALLOWED ON THE FIELD. Any player using drugs or alcohol in the playing area, the parking lot, before, during or after games will be ejected from the league with no refund of payments. THIS RULE WILL BE STRICTLY ENFORCED.

NOTE: These rules & policies are designed to make the league run as smoothly and safely as possible, and provide continuity for its participants. Each player in the league is responsible for this information: Please advise your team of these rules/league policies. Thank you for playing!

COED FLAG FOOTBALL LEAGUE – Division B

NUMBER OF PLAYERS/TEAM ROSTERS

Each team shall field eight (8) players, with at least three (3) women at all times. Teams that are not able to field a complete team may play with a minimum of six players (no more than five men, no less than two women). A maximum of two “pick-up” players (one male/one female, two females) will be permitted only when a team does not have enough of its own players/gender present to field a team. Teams are not permitted to use pickup players when sufficient roster players of the same gender are present.

Teams that are not able to field at least six players may play a “legal” game with the consent of the opposing captain. It is illegal for a team to have more than eight (8) players on the field of play. Teams with coaches and/or additional players that enter the field of play without entering the game will be penalized for illegal participation.

Team rosters, waiver and online player registrations must be completed and submitted prior to the first scheduled game of the season. Any team that has not submitted these documents before the start of their first season game will declare a “forfeit” until all paperwork is received. Finalized rosters are due prior to the third scheduled game of the season. If a player fails to submit their online player waiver and release form, all liability and legal issues will be the responsibility of the team captain. FABB Sports will not be responsible for any players that do not submit a waiver and release form.

Players can only be listed on one team’s roster per league. Players can play (and be on a team’s roster) in multiple leagues per season, they just cannot play for 2 teams in the same league.

For a player to be considered “playoff eligible” (eligible to participate in the playoffs), he/she must be listed on a team’s roster and must have played in a minimum of three regular season games for that particular team.

FOOTBALL SIZE REQUIREMENTS

For all plays in which a male player receives the snap, the ball used must be a regulation NFHS/NCAA/NFL sized football. Female players receiving the snap may use a women’s or junior sized football. Note: When a female player takes the snap and pitches a smaller ball laterally or behind to a male player, the male player MAY throw the ball.

GAME TIME/PLAY CLOCK

The game will be divided into two 22 minute halves. Each team is allowed three one-minute timeouts per game. Timeouts may be used in either half. The offensive team will have 30 seconds to snap the ball once the referee has spotted the ball. The official game clock will be maintained by a referee and will run continuously except for time-outs or serious injury–following an injury timeout, the game clock should resume following the ready-for-play whistle.

The clock will stop during the final 2 minutes of play for the following occurrences:

  • Incomplete pass
  • Player advancing the ball goes out of bounds
  • First Down
  • Change of possession
  • Either team scores. (The clock will not resume until the opposing team snaps the ball after the PAT attempt. The clock does not run during extra points.)
  • Penalty
  • Declared punt
  • Time Out

NOTE: If a team is leading by 17 points or more, the clock will run continuously during the last two minutes of play. In this scenario, the team that is winning will not be allowed to use any timeouts that is has left.

BEGINNING OF THE GAME

Teams must be lined up on opposite sidelines. Before the start of the game the referee will toss a coin in the presence of opposing captains, after first designating which captain shall call the toss.

The team that wins the coin flip at the start of the game must choose one of the following:

  • Offense
  • Defense
  • To defer the choice of the above options to begin the second half
  • The team that loses the coin flip shall select the direction for the 2nd half.

At the beginning of each half and all scoring plays, there will be a kickoff (punt) from the 40 yard line. The Receiving team must be lined up at the 50 yard line. All kickoffs are “live” and may be fielded by the receiving team after bouncing on the ground. However, if a receiving player “muffs” (touches) the ball and it hits the ground, the play is dead. If the kickoff (punt) goes out of bounds, the receiving team will get the ball on offense at the 35 yard line (1st and 5), or the spot where the ball went out of bounds. At the beginning of the second half, the teams will change their direction of play. There will be a maximum ten minute “grace period” before each game. The game will be deemed a forfeit thereafter at the discretion of the Field Team/Referee.

SNAPPING THE BALL INTO PLAY

To begin each play, the ball must be snapped from the ground to the QB who is lined up at least 5 yards behind the center. The ball must be snapped to the person calling the snap count and there are no “silent counts”. Players may shift and change formations prior to the snap of the ball, but must be stationary at the time the ball is snapped. A minimum of four players must be lined up (set) at the line of scrimmage at the snap of the ball. One player is allowed in motion at the time the ball is snapped, but cannot be moving towards the line of scrimmage.

Before the ball is snapped into play, the referee will announce when the line is set and the play can begin.

A snap from the center is not required on declared punts.

INTENTIONAL GROUNDING

Intentional Grounding will be called when a QB/Passer, due to pressure form the defense, throws a forward pass without a realistic chance of completion.

INADVERTENT WHISTLES

Should an inadvertent whistle be blown, the ball will be stopped at its location when the whistle was sounded. If an inadvertent whistle is blown during a pass play while the ball is in the air, the play will be declared “dead” and replayed from the original line of scrimmage.

OVERTIME

There will be no overtime during the regular season. Games ending with a tie score will be declared a “tie game” at the end of regulation. There will be an overtime format during playoff games.

The playoffs will consist of each team having one offensive possession starting at the 20-yard line selected in a captains meeting (both offenses will go toward the same goal in overtime). The offensive team will have 4 un-timed downs to score a touchdown (all regular penalties will apply during the overtime period). If a touchdown is scored the offensive team will have the option to go for a 1- or 2-point conversion (female scoring will be awarded in the same fashion as during regulation. See Scoring). If teams are tied after the 1st overtime period, the process will be repeated until a winner is determined. Starting with the 3rd overtime period, teams will be required to go for a 2-point conversion upon scoring a touchdown.

No Contact/No Blocking is Permitted.  There is no blocking or tackling permitted.  Players acting as offensive linemen must have their hands behind their back, crossed in front at chest level, or extended straight up in the air when protecting the quarterback from defensive rushers to a particular area, but there is no contact permitted.  All players must begin play in standing or crouched position.  No three point stances are permitted.  Penalty for illegal block:  10 yards.

No downfield blocking/tackling is permitted. Illegal contact includes tripping, contact with the QB, any intentional contact by an opposing player and contact with an opposing player after a ball is tipped. Rough play may result in an unsportsmanlike penalty. Anyone in violation of this rule is subject to penalty, suspension and/or immediate expulsion from the league.

FORFEITS

If a game is deemed a forfeit, it will be scored 6-0.

If a team forfeits, they must pay $50.00 plus the opposing teams referee fee. If your team needs to forfeit a game, for whatever reason, please make sure to let us know ASAP.

CO-ED/GENDER PLAY REQUIREMENTS

The offense will be penalized if it fails to use a female as an “operative player” at least once within three consecutive downs. The penalty for running three consecutive plays without using a female as an “operative player” will be a five yard penalty, loss of down and a female must be the “operative player” until the requirement is satisfied. For example, if a male player catches or runs the ball on a play in which a female must be the “operative player”, the offense will be penalized and must replay the gender requirement until it is completed or a turnover on downs.

On a “forced gender” or “closed” play, a female will satisfy the “operative player” requirement ONLY if she crosses the line of scrimmage by running across the line of scrimmage, receiving a pass across the line of scrimmage or throwing a complete pass to another player already across, the line of scrimmage. During a “forced gender” play, if a female elects to run the ball, her ENTIRE body must be completely across the line of scrimmage. That is, she may not extend only the ball across the line of scrimmage to satisfy the requirement.

Note: The term “closed” or “forced gender” means that a female must be the “operative player”. The term “open” means that any player, male or female, is eligible to be the operative player.

A pass attempt must cross the line of scrimmage to count as an operative play.

An “operative player” is defined as a player who:

  • If the intended receiver of a forward pass across the line of scrimmage in the eyes of the official. The pass does not have to be completed.
  • Runs the ball as the primary runner (must cross the line of scrimmage).
  • Receives the snap as the QB and scrambles past the line of scrimmage or attempts to initiate the ball across the line of scrimmage.
  • Crosses the line of scrimmage by running the ball across the line of scrimmage (body must be completely across the line of scrimmage.
  • Crosses the line of scrimmage by receiving a pass across the line of scrimmage.
  • Crosses the line of scrimmage by throwing a complete pass to another plyer across the line of scrimmage.
  • Female who receives the snap as the QB and runs or throws a complete pass across the line of scrimmage.
  • If a ball is tipped or under/overthrown, the play’s gender is determined by the last player who made an attempt to catch the ball.

An operative player is NOT defined as a player who:

  • Hands off the football to another player.
  • Snaps the ball into play.
  • Receives a handoff only to pass or handoff the ball to a male before crossing the line of scrimmage.
  • Throws a lateral or screen pass.
  • Pitches the ball to another player behind the line of scrimmage.
  • Receives the ball on a “hook and ladder” play.

Examples:

  • A pass deflected by a male and caught by a female is a female “operative” play.
  • A pass intended for a female that is deflected by a female and caught by a male is a referee’s judgment call.
  • If a female pitches the ball to a male behind the line of scrimmage, this will not result in a female “operative” play.
  • If a male laterals the ball to a female past the line of scrimmage, this will not result in a female “operative” play
  • If a female throws a forward pass that does not cross the line of scrimmage, but is caught and gains positive yardage, that does count as a female operative play

Gender Play (Tipped Pass) Clarification

A pass that is deflected by a female, and caught by a male does not count as a female “operative” play.

If this occurs on a “closed” play, the offense has the option of:

Accepting the play as an incomplete pass and having it count as a female play.

Accepting a 5-yard penalty and replaying the down as a closed play.

There is no gender requirement for extra points and punt plays.

FIRST DOWNS

Each team shall have four downs to earn a first down or score. First downs are achieved when a team crosses a 20 yard markers(20, 40, 40, 20) based on its original field position. Offensive teams may elect to punt on fourth downs. All punts are “live” and may be fielded after bouncing on the ground. However, if a receiving player muffs(touches) the ball and it hits the ground, the play is dead. If a team does not punt, fails to score or earn a first down the opposing team will obtain possession.

SCORING – The scoring shall be assigned as follows:

Touchdown:

  • 6 points – Male QB or Male receiver.
  • 8 points – Female QB or Female receiver.

An 8-point touchdown will be awarded in the following scenarios:

  • A female runs the ball from behind the line of scrimmage for the score.
  • A male QB throws to a female receiver who scores.
  • A pass that is tipped by a male and caught by a female who scores.
  • A female returns an interception or punt for a score.
  • A female QB throws to any receiver for the score.

Any lateral passes (pitches) involving a male player during any of the above situations will result in only 6 points being awarded, except that the female was the QB who threw a forward pass.

All other touchdowns will be awarded 6 points

EXTRA POINT(S):

From the 3 yard line: 1 point (male QB, male receiver), 2 point (female receiver, female QB)

From the 10 yard line: 2 point (male QB, male receiver) 4 points (female receiver, female QB)

FIELD GOALS

  • 1 points from the 3 yard line
  • 2 points from the 10 yard line
  • 3 points outside the 20 yard line

Must be kicked at the goal the in which the offense scores, if available. If no goal posts are available in both end zones, no field goals will be attempted by either team.

The ball must be snapped to a holder on all field goal attempts and must be snapped a minimum of 7 yards back from the line of scrimmage to the holder.

The holder must be stationary and can stand or kneel to receive the snap, but must catch the ball in the air and place it on the ground for the kicker to kick.

The defense can only jump to block the field goal, they are not allowed to rush or cross the line of scrimmage.

Holders may use a kicking tee/block or their foot/shoe to raise/hold the ball. The ball must be placed down, and held with one finger (same as College/NFL).

A defensive player may return an interception for two points on a two point extra point attempt.

PASS RUSH

Once the line of scrimmage has been marked, the referee will walk a distance of one foot in the direction the offense is going and place another marker.

This “one foot” marker is the “RUSH LINE”. Only defensive players that are behind this marker when the ball is snapped may cross the line of scrimmage to rush the QB. No players lined up within this “zone”, may rush the QB. If the line of scrimmage is between the goal line and the one yard line, the RUSH LINE will be the goal line. If necessary, the rush line can be placed inside the end zone.

NOTE: The QB will not be lined up directly behind the center to receive the snap of the ball; the QB must be in a shotgun formation (A shotgun formation is defined as the QB being lined up at least two full paces behind the center (referee’s discretion)).

If the QB pitches the ball or hands-off to another offensive player, any defensive player may cross the line of scrimmage no matter where they were lined up before the snap.

CONTINUANCE OF PLAY

Play shall continue until:

  • Ball carrier has at least one flag/flag-belt pulled by an opponent(see flag specifics for the few exceptions/additions concerning flag pulling).
  • Ball carrier leaves the field of play.
  • Ball carrier scores.
  • Ball carrier’s knee touches the ground.
  • The BALL touches the ground.

SPOT OF THE BALL

The ball will be spotted where the ball is at the time the ball carrier’s flag is pulled. If the ball crosses the plane of the goal line before the ball carrier’s flag has been pulled it will result in a touchdown (ball extension).

PUNTS

The offensive team must declare their intention to punt or election to play on every 4th down. The referee shall notify the defensive team of the election prior to the ball being made ready for play.

  • A punt must be declared and cannot be faked.
  • The receiving team may return a punt once it has hit the ground.
  • All punts are “free punts”. A team does not need to snap the ball during a punt.
  • A dropped snap during a punt is not a fumble.
  • Punts must be kicked and cannot be thrown.
  • The kicking team may not cross the line of scrimmage until the ball is kicked.
  • Downfield blocking is not permitted.
  • The receiving team must have at least four players within 10 yards of the punt but may not raise hands or jump to block a punt.
  • The punting team may down the punted ball if the receiving team makes no effort to gain the ball.
  • If a punt is “shanked” and caught, it is a live ball and is returnable.
  • A punt into the end zone will be spotted at the 20 yard line – the punt is immediately ruled a touchback once the ball breaks the vertical plane of the goal line.
  • If a player drops the ball in the end zone, the ball is spotted at the 20 yard line and is not counted as a safety.

TURNOVERS

A change of possession (not after a score) can only occur due to downs or an interception. Fumbles are not considered a turnover and the play is considered dead at the point of the fumble. Loss of possession by an operative player is considered a fumble and the play is considered dead at the point of the fumble.

A lateral or pitch may be intercepted and returned by the opposing team.

FLAG GUARDING

Flag guarding is not allowed. Flag guarding is defined as any action that is made with the arms, hands, or legs that prevents a player from being able to pull another player’s flag. A player engaging in flag guarding will be penalized. It is illegal to pull the flag of a player who does not have possession of the football. Throwing flag belts after making a pull is not allowed, and can be penalized as a personal foul.

FLAG BELTS

All players are required to start the play with two pop flags/triple threat flag belt.

Shirts and belts must be tucked in and flags must be securely attached. If a ball carrier has one or both flags missing, he/she must be stopped with a one-handed touch. However, an illegal participation penalty may be called.

Flag belts must be fastened outside of all clothing with nothing obstructing them. If, during a play, any clothing obstructs the defense’s ability to grab a flag (shirt is hanging over the flag belt), then the player will be called down at the first instance that the defense had a chance to pull the flag. A ball carrier whose flag-belt falls off inadvertently during a play will be considered down upon a one-handed touch.

However, if any player (besides the QB) gains possession of the ball without properly secured flags, then they will be down as soon as they touch/catch the ball. It is a penalty for a ball carrier to stiff-arm, charge into, or deliberately try to knock over a defensive player. In addition, a ball carrier may not dive (diving is defined as a player leaving their feet without returning to their feet) in an effort to gain extra yardage.

If a player (other than the QB) begins the play without a flag belt, the player will be marked down at the spot where the ball was caught. There is no additional penalty because the player has no opportunity to gain additional yardage. If the QB begins a play without a flag belt, they are down as soon as they receive the snap and loss of down.

SPORTSMANSHIP

FABB Sports endorses the principles of good sportsmanship. Unsportsmanlike conduct will not be tolerated.

Unsportsmanlike conduct can include the following: Fighting, pushing, verbal/physical abuse directed toward an official or opponent, profanity/obscene gestures, flagrant/violent fouls, taunting/trash talking/baiting, cheating, throwing/abusing equipment and physical intimidation.

A player may be ejected from a game (or a team may be evicted from the field of play) for engaging in Unsportsmanlike Conduct. An official may call a forfeit for unsportsmanlike conduct at any time, including after the game clock has expired. The League has the authority to suspend and/or expel a player or team from the league and/or future game(s) at its discretion with no refund of monies for such acts. These guidelines apply to players and spectators.

WEATHER CANCELLATION POLICY

Games may be cancelled due to existing weather conditions, dangerous or unplayable field conditions, facility constraints, etc. FABB Sports Field Team makes every effort to play all scheduled games, thus we will not cancel games until absolutely necessary. Therefore, if you call FABB Sports Increment Weather Line to find out if the fields are open and/or games are cancelled, remember we may not make a decision until close to the start of the game. With that said, we will update everyone as soon as we can.

If the games are cancelled, FABB Sports will update the website, Instagram and Facebook immediately. We will then change the status of the field to Closed on the website, which will send out an email to all roster players letting them know the game is cancelled. It is still the captain’s responsibility to inform all teammates of the cancellation. If a game is cancelled on site, FABB Sports will attempt to contact those teams still scheduled to play the remainder of the day/night.

Depending on the time of cancellation, some teams will have to be notified on site. If we do cancel, follow next week’s schedule unless otherwise notified. The games that are cancelled will be made up towards the end of the season if time allows.

In extreme circumstances, FABB Sports reserves the right to run a shortened season without a refund. We will make every attempt to get all regular season games played, however for every two (2) game cancellations due to weather, the season may be shortened one(1) regular season game. FABB Sports also reserves the right to schedule games on days other than your regularly scheduled league day/night if necessary.

NO JEWELRY POLICY

At the Referee’s discretion, he/she can ask any player to remove jewelry they feel is not safe for play. Failure to comply could result in a suspension and game forfeit.

PENALTIES & ENFORCEMENT

Defensive Penalties:

  • Off Sides: 5 yards/Repeat Down – Line of scrimmage
  • Pass Interference: Spot Foul/First Down – 1st Down
  • Holding(on run plays): 5 yards/Spot Foul – 1st Down
  • Holding(on pass plays): 5 yards/Spot Foul – 1st Down

NOTE: Holding: Replay the down if the penalty occurs on 4th down or inside the 10-yard line.

  • Illegal Flag Pull: 5 yards/Spot Foul – Next Down
  • Illegal Rushing: 5 yards/Replay Down – Line of scrimmage
  • Illegal Contact: 5 Yards/Replay Down – 1st Down
  • Tripping
  • Any international contact by an opposing player (referee discretion)
  • Contact with an opposing player after a ball is tipped
  • Rough play may result in an unsportsmanlike penalty
  • Roughing the Passer: 10 Yards/Line of scrimmage – Auto 1st Down
  • Illegal Flag Pull: 5 Yards/Spot Foul – Next Down
  • Illegal Stripping: 5 Yards/End of Run – Next Down
  • It is illegal to bat or strip a ball from a player’s hand.
  • Illegal Participation: 5 Yards/Line of scrimmage – Replay Down

NOTE: A game cannot end on a defensive penalty even if time expires. The offense will have the option of one un-timed down or to decline the penalty.

Offensive Penalties:

  • Illegal Participation: 5 Yards/Line of scrimmage – Replay Down(includes flag violation penalties
  • Illegal Motion/False Start: 5 Yards/Line of scrimmage – Replay Down

NOTE: These are dead ball fouls and do not carry a loss of down. These penalties may not be declined.

  • Illegal Forward Pass: 10 Yards/Line of scrimmage – Loss of Down
  • Intentional Grounding: Spot Foul – Loss of Down
  • Gender Violation(Still Closed): 5 Yards/Next play remains “closed” – Loss of Down
  • Offensive Pass Interference: 10 Yards/Line of scrimmage – Replay Down
  • Illegal Contact/Pick(Pre-Pass): 5 Yards/Loss of Down – Replay Down
  • Illegal Contact/Pick(Post-Pass): 5 Yards/Next Down – Spot Foul

NOTE: Illegal Contact – Tripping, pushing off or any other intentional contact by an opposing player(referee discretion). Contact with the QB or opposing player after a ball is tipped. Any rough play may result in an unsportsmanlike penalty.

  • Flag Guarding: 10 Yards/Loss of Down – Spot Foul
  • Diving/Jumping: 5 Yards/Loss of Down – Spot Foul
  • Offside: 5 Yards/Line of scrimmage – Repeat Down
  • Downfield Blocking: 10 Yards/Spot Foul – Next Down
  • False Start(Dead Ball Foul): 5 Yards/Line of scrimmage – Spot Foul
  • Illegal Formation: 5 Yards/Line of scrimmage – Replay Down

Unsportsmanlike Conduct – Any unsportsmanlike conduct (towards players, referees, league staff, coaches, sidelines and spectators

  • Arguing with Officials: 10 yards/Possible Ejection
  • Use of profanity/screaming (towards players, referees, league staff, coaches, sidelines, spectators): 10 yards/Possible Ejection
  • Excessive Contact/Rough Play
  • 10 yards and loss of down (offensive)/First Down (defensive)
  • If official determines that contact was initiated with intent to harm, the offending player will be ejected from the game. The player must leave the field of play immediately. If the player does not leave the field his/her team may be charged with a forfeit for the game regardless of score or time remaining. Any player ejected from a game may not play in any other games that day.
  • The ejected player may not play in future games without league approval.
  • An official may call a forfeit for unsportsmanlike conduct. Even if the game has ended, an official may call a forfeit.
  • The League has the authority to suspend and/or expel a player or team from the league and/or future game(s) at its discretion with no refund of monies for such acts.
  • Excessive Physical Contact/Fighting – If official determines that contact was initiated “with intent to harm”, the offending player is subject to:
  • Automatic ejection from the game.
  • Once ejected, a player must leave the field. If the player does not leave the field his/her team may be charged a forfeit for that game, regardless of score or time remaining. Any player ejected from a game may not play in any other games that day.
  • The ejected player may not play in future games without league approval.
  • An official may call a forfeit for unsportsmanlike conduct. Even if the game has ended, an official may call a forfeit.
  • FABB Sports has the authority to suspend and/or expel a player or team from the league and/or future game(s) at its discretion with no refund of monies for such acts.

GENERAL FOULS

  • Arguing w/ Official: 10 Yards/End of Play – Next Down
  • Unsportsmanlike Conduct: 10 Yards/End of Play – 1st Down
  • Defensive Excessive Contact/Rough Play: 10 Yards/End of Play – 1st Down
  • Offensive Excessive Contact/Rough Play: 10 Yards/End of Play – Loss of Down

FABB Sports LEAGUE POLICIES

  1. Team Captains are responsible for the complete payment of all league fees.
  2. A Captains’ Meeting will be held prior to the start of the season. Captains, or a team representative, are required to attend. League rules and procedures will be discussed at that time.
  3. League fees must be paid via League Apps or PayPal before the first game. Failure to make payment before this time may lead to a delay in start/expulsion from the league.
  4. Team Rosters must be completed and submitted online. Additions and changes to the Roster are permitted up until the third game of the season
  5. The Online Player Waiver & Release form must be filled out completely by each player and submitted online before the first game.
  6. If a team is not prepared to play at its designated game time and/or does not have the minimum number of players at the designated game time, the game will be declared a forfeit. There will be a ten-minute grace period prior to a forfeit being declared.
  7. A maximum of two “pick-up” players (1 male & 1 female or 2 females) will be permitted but only when a team does not have enough of its own players present to field a team. Additionally, the league now requires the team captain or a team representative to provide the full name of each pick-up player before they can enter the field. In extreme cases, that pick up player may be required to show ID. A pick-up player can only play for the same team twice (2) in any league/season. This rule is intended to eliminate teams illegally “sharing” players. Any team that does not report their pick up player(s) may have that game result in a forfeit. A pick up player is defined as any male or female that is not listed on the team’s roster.
  8. If a game is stopped due to dangerous weather conditions prior to the beginning of the second half or prior to a previously designated point, the game will be replayed in its entirety. If a game is stopped thereafter, it will be considered a complete game and the score will stand. There is no requirement that each team have the same number of offensive series before a game is stopped.
  9. Any excessive verbal or physical activity will result in an unsportsmanlike conduct penalty. This rule applies to players, managers and coaches on the field and on the sidelines.
  10. Fighting or obscene language will result in an automatic ejection from the league with no refund of payments. Unsportsmanlike behavior will not be tolerated.
  11. ABSOLUTELY NO ALCOHOLIC BEVERAGES OR DRUG USE ARE ALLOWED ON THE FIELD. Any player using drugs or alcohol in the playing area, the parking lot, before, during or after games will be ejected from the league with no refund of payments. THIS RULE WILL BE STRICTLY ENFORCED.

NOTE: These rules & policies are designed to make the league run as smoothly and safely as possible, and provide continuity for its participants. Each player in the league is responsible for this information: Please advise your team of these rules/league policies. Thank you for playing!

KnockerBALL LEAGUE

OVERVIEW

  • Fun traditional Soccer play mixed with Football and Pinball
  • 5 PLAYERS (2 Males/ 2 Females)
  • Two 10-MINUTE HALVES
  • 5-MINUTE HALFTIME
  • RUNNING CLOCK
  • FEMALE SCORE = 2
  • MALE SCORE = 1
  • NO Tie Breakers during regular season
  • OVERTIME is only played during playoffs

CO-ED RULES AND TEAM SIZE

  • Each team shall field no more than 4 Players at any one time.
    • 2 Males/ 2 Females
    • There is no limit on the number of females during play.
    • Teams that play with less than 2 females will play short.
    • No more than 2 males on the field at any time.

NOTE: Teams may pick up subs during the regular season to prevent forfeits. However, teams CANNOT pick up more than 2 additional subs for their team. If so, the game will count as is a forfeit and must be approved by the opposing team’s Captain, Referee and/or FABB Sports Field Team.

TIME

  • Play will be divided into four (4) 8-minute quarters; separated by 2-minute breaks.
  • There will be a running clock maintained by a referee who will advise both teams when there is one minute remaining in each quarter.
  • The clock will stop during injury time-outs only.
  • Each team will have 2 time-outs per game.
  • Any delay tactics, (kicking the ball far out of bounds) will allow the referee (at his/her discretion) to stop the clock.

NOTE: Regular season games ending in a tie score will be recorded as tie games. 5-minute overtime will be used during playoffs only (Example: If a tie remains after overtime, 1 vs. 1, 1st goal wins).

KICKOFF 

  • The ball will be placed in the center of the field.
  • Opposing teams will line up along their goal line.
  • When the whistle blows, teams may run to the ball for possession.

NOTE: This will occur every time a goal is scored.

Ball in Bubble – If the ball lands in a bubble, play will stop and the ball retrieved. The referee will then conduct a “drop ball” with one member from each team.

Drop Ball – 1 player from each team will stand 5 yards away from the ball, as the ball hits the ground each player may charge towards the ball to retrieve it.

NO GOALKEEPERS

  • Teams will not be allowed to have a goalkeeper.

THE GOAL BOX

  • A goal box will be marked off in front of each goal. It will extend 4 paces/yards out and 2 paces/yard to each side of the goal posts.
  • All players (offensive and defensive) must remain outside this area unless the ball is inside the goal box.

NOTE: If the defense is clearly in the goal box area before any shot on goal takes place, and then legally (without the use of the hands) deflects a shot, it will result in the following:

  • A penalty shot on an open goal 15 paces/yards out.  If a player enters the goal box unintentionally without (in the eyes of the ref) interfering with the course of play, this will not result in a penalty shot.

OFFSIDE

  • There is no offside.

OUT OF BOUNDS

  • Anytime the ball goes over either sideline, out of bounds, a kick-in will ensue.
  • Anytime the ball crosses an end line, a corner kick or goal kick will ensue.
  1. Last touched by a defender- a corner kick.
  2. Ball is placed on nearest corner and kicked in by offensive team. Goals may be scored on corner kicks.  All players must be outside the goal box until the ball enters the goal box and the defense must be at least 4 paces from the corner.
  3. Last touched by attacker – a goal kick by the defense.

EQUIPMENT

  • Each player must be in a “Battle Ball” prior to stepping on the field.
  • Players must wear appropriate closed-toe footwear such as tennis shoes or turf shoes.
  • Studded footwear or Soccer cleats are NOT permitted.
  • Shin guards and knee pads are permitted but not required.
  • No jewelry or other sharp objects may be worn during play or in the Battle Ball.
  • Glasses may be used, however will need to be worn with an eye-wear retainer to keep them on the player at all times.

NOTE:  The equipment MUST be worn fully-inflated and over the shoulders with shoulder straps that are snug to ensure that the player is secured tightly inside the ball.

SAFETY

  • Excessive force bumps without the intent to gain possession of the ball OR without the intent to clear the path of the ball to the goal, can and will be penalized with a 2 min penalty based on referee’s discretion.
  • Bumping the opponents outside the boundary cones is NOT legal. A bump inside the playing field that results in an opponent falling outside that playing area is legal.
  • Players who are knocked to the ground during play must be allowed to get up before being contacted again by the opposing team (On the Ground Rule).
  • Referees will blow the whistle three times consecutively to either stop play, or to signal the end of a half and/or game.  All players must STOP if they hear the signal (Whistle to Stop Play Rule).
  • If play is stopped by the referee, it will be resumed by one blow of the whistle to resume play.

NOTE: Depending on the case, especially when these bumps are from blind spots & when safety of the opponent is endangered, referee has the authority to eject a player.

On the Ground RulePlayers who are knocked to the ground during play must be allowed to get up before being contacted again by the opposing team. It is critical that players not be hit while on the ground and be allowed to get up.  Referees will strictly enforce this rule as a player’s legs are vulnerable when trying to stand up and to ensure safety.

Whistle to Stop PlayReferees will blow the whistle three times consecutively to either stop play, or to signal the end of a half and/or game.  All players must STOP if they hear the signal.  Active game play will be stopped by the referees to respond to player safety concerns (loose strap, Battle Balls which are not properly inflated or other unsafe condition).

SUBSTITUTIONS

  • Substitutions may be made throughout the game but the clock will not stop unless there is an injury. It is best to make all substitutions in between quarters.
  • To substitute a player, the player coming off of the field needs to stand by the sideline of the field as the new player going onto the field crosses the side-line to enter the game simultaneously.

NOTE: All substituted players will be checked for equipment by a referee before entering onto the field.

LEAGUE POLICIES

GAMES

  • During the regular season games are to be played within time allotted (warm up time is included).

REFEREE

  • Referee(s) will have final say in any judgment call or issue regarding rules.
  • Refs have the power to remove any player(s) from a game and/or the league, if deemed necessary.
  • Any rule clarification must be brought to the attention of FABB Sports Field Team prior to the continuance of the game.

FORFEITS

  • If you know in advance that your team is going to forfeit a game, we encourage you to call our office so as to help us schedule your opponent a game.

NOTE: Teams have ten (10) minutes past the designated start time to field a full squad.

PLAYOFFS

  • All eligible teams make the playoffs.
  • Playoffs are single elimination.

WAIVERS

  • In order to participate in the league, each participant must sign the team waiver. Waivers are provided online and must be completed and no later than the first night of play.  Players not present the first week of play will still be required to sign a waiver with our staff before participating.

SPORTSMANSHIP

  • The idea of FABB Sports is to have fun!  We hope that all participants keep that in mind when becoming involved.  Although the games may become intense, you still can be competitive while maintaining good sportsmanship.  With this said, any behavior deemed unacceptable by the Field Team may result in suspension and/or ejection from a game or the league.
  • Teams in the league with participants under the influence of drugs or alcohol during league play will be disqualified. Failure to comply with this policy can result in removal from the league.

LEAGUE CANCELLATION/RAINOUT

  • Leagues may be cancelled due to existing weather conditions, dangerous or unplayable field conditions, facility constraints, etc.  FABB Sports Field Team will make every effort to play all scheduled games, thus we will not cancel games until absolutely necessary.
  • If the league is cancelled, FABB Sports Field Team will change the voicemail immediately and then alert all of the captains.
  • If a league is cancelled on site, FABB Sports Field Team will attempt to contact those teams still scheduled to play the remainder of the league.
  • The games that are cancelled will be made up at the end of the season if time allows.

COED BASKETBALL

RULES

  1. TEAM SIZE/GENDER REQUIREMENTS – Each team shall field no more than five (5) players on the court at one time (three men/ two women). A legal game requires a team to have a minimum of four (4) players on the court with at least one (1) being a female player. Note: No more than three (3) male players are permitted on the court at one time but teams may always have more women than men on the court. Teams may have up to 12 players on their roster.
  2. CO-ED PLAYING RULES – There are no co-ed specific rules regarding play other than the above referenced gender requirements on the court.
  3. ROSTERS – Completed rosters and waiver forms are due prior to the second scheduled game of the season. Any team that has not submitted these documents by that time will have its scheduled games declared a “forfeit” until all such paperwork is received. Players may be listed only on one team’s roster per season throughout the league.  For a player to be considered “playoff eligible” (eligible to participate in the playoffs), he/she must be listed on a team’s roster and must have played in a minimum of three regular season games for that particular team.  No “pick-up” players are permitted during the playoffs.
  4. BEGINNING OF THE GAME – The beginning of the game starts with a jump ball. Possession for jump balls thereafter is alternate possessions. Each game will consist of two 20 minute running time halves – clock will stop only for timeouts. All games will start on time with no grace period. Time will stop on shooting fouls at referee’s discretion. Three point scoring will be in effect.
  5. TIME – Each game will consist of two 20 minute running time halves – clock will only stop for timeouts. All games have a 50 minute time limit. Time will stop on shooting fouls at referee’s discretion. Time will stop during last two minutes of the 2nd half. The clock will not stop if one team is ahead by 20+ points with two minutes remaining in the game. Each team will have two full timeouts and two 30 second time outs per game. Timeouts will not carry over to overtime. The start of all overtime periods will begin with a jump ball. In the event of a tie after regulation, two minute overtime periods will be played until one team prevails. Teams will be given one time-out per overtime period.
  6. PERSONAL/TEAM FOULS – Any player with five fouls will not be allowed to continue to play. Teams will shoot one and one after seven team fouls in each half. On and after ten team fouls, players shall shoot two free throws. Technical fouls will be charged as both a team and individual foul. Any player charged with two technical fouls (intentional/non-intentional) during a game will be disqualified from the game. On free throws, players may enter the lane upon release of the ball by the shooter. The shooter may not cross the free throw line until the ball hits the rim.
  7. GAME CONDUCT – Players will not communicate, argue or complain to the referee, official scorekeeper or clock keeper for any reason other than substituting into the game. Only coaches will be allowed to communicate to the score table during time-outs or stop-inplay. Failure to comply with this ruling will result in a technical foul.

POLICIES

  • Above all, players must conduct themselves in a sportsmanlike manner! Complaints regarding officiating must be kept to a minimum. Please keep in mind that referees are doing their best to call the game as they see it.
  • Any team or individual exhibiting unsportsmanlike acts or using profanity towards members of another team, any referee, league official or any facility representative before, during, or after the game, will receive a technical foul and risks forfeiture of the game at the referee’s discretion. Any player who is involved in fighting or any other unsportsmanlike conduct will be ejected from the game and is subject to expulsion from the league with no refund.
  • Absolutely no hanging on the rim before, during or after the game(s). This is a judgment by the referee.
  • In order to participate in the league, each participant must sign a team waiver. Waivers will be provided and must be completed and handed in no later than the first night of play. Players not present the first week of play will still be required to sign a waiver before participating.
  • No jewelry of any kind is permitted except for religious pieces or medical bands.
  • No alcoholic beverages are allowed in the facilities at any time. If any member of a team is seen consuming alcohol before, during or after their game, their team risks forfeiting that week’s game and expulsion from the league with no refund.