COED KICKBALL RULES
- Each team shall field a maximum of 10 players, with a minimum of 5 female players required.
- Teams that are not able to field a complete team may play with a minimum of eight (8) players.
- For teams with less than 16 players, Free Agents will be added to reach the 16-player minimum.
- A team may field with no fewer than 8 players, while still meeting the minimum female requirement. The fielding team is required to provide a pitcher and catcher, but may use their own discretion to distribute the remaining fielding players.
- A maximum of two (2) “pick-up” players (1 male/1 female, 2 females) will be permitted only when a team does not have enough of its own players present to field a team.
- Teams are not permitted to use pickup players when roster players of the same gender are present. It is illegal for a team to have more than ten(10) players on the field of play.
Completed roster, waivers and online registration forms are to be completed prior to the second scheduled game of the season. Any team that has not submitted these forms by that time will have its scheduled games declared a “forfeit” until all paperwork is received. Players may be listed only on one team’s roster per season throughout the league. All rosters must have at least 16 – 20 players included.
For a player to be considered “playoff eligible”(eligible to participate in the playoffs), he/she must be listed on a team’s roster and must have played in a minimum of three(3) regular season games for that particular team.
Team captains are encouraged to exchange rosters/kicking lineups prior to the start of the game.
The home team captain keeps the official score book and is responsible for reporting the final score for FABB Sports website. The visiting team captain is also encouraged to keep score and confirm the score with the home team captain during and after the game to reduce the opportunity for score disputes.
The maximum number of players allowed on a player roster or batting order is 20. Not every kicking player is required to play in the field.
Any eligible player that shows up while a game is in progress and wishes to play is added to the end of the batting order (making sure that the gender rules above are obeyed).
- A regulation game shall consist of six (6) innings or a time limit of fifty-five (55) minutes. If a game starts late, it shall be played until five (5) minutes before the next games’ starting time.
- If a team is unable to field the required minimum number of players by five (5) minutes of the scheduled game starting time, the result will be a 7-0 forfeit loss.
- NO Tie Breakers – All games will end in a tie unless it’s the playoffs. During playoffs, games will continue until a winner is decided by sudden death. Each inning will begin with a runner on second (2nd), no outs. Each inning will be played in full with each kicker getting the same number of strikes and balls as in regular play.
- Mercy Rule – In the event, a team is trailing by seven (7) or more runs at the end of the fifth (5th) inning, the game will be called.
KICKING AND RUNNING
The AWAY team shall kick first (1st). The HOME team will receive last at kick if the time limit is near. The Head Umpire may call a game if an inning, may not be reasonably, completed before the fifty-five (55) minute time limit. Therefore, an inning CANNOT begin fifty-five (5) minutes after the hour unless it is the last scheduled game.
- 4 balls are required to walk a kicker.
- 3 strikes constitute a strike out.
- A foul ball counts as a strike.
- A foul ball on a two strike count results in a foul out.
All kicks must be made by a part of the leg below the knee. Any ball struck by a leg below the knee (shin, ankle, foot) is considered a kick. A ball struck at or above the knee is considered a foul ball, and if caught in the air results as an out, but is dead once it hits the ground and runners may not advance on the play. A ball struck by the non-kicking foot (i.e. plant foot) is a dead ball.
- The kicker may not run past home plate before kicking the ball.
- A portion of the kicker’s whole foot must be inside the kickers’ box prior to kicking (only one (1) foot is required).
- There is NO bunt line; however, the ball must roll past the home plate.
- A swing that does not contact the ball is a strike.
- First base is the only base the kicker can overrun.
- The ball MUST roll over the Strike Zone before it is kicked.
- Stealing bases is NOT allowed!
- If the kicker steps off the base, they must tag up before they can advance.
- Sliding or diving to get on base by the kicker will result in an automatic out unless the kicker is sliding into home plate.
The strike zone is defined as an area one foot to either side of home plate, and extends one foot in the air above the plate. Any part of the ball that crosses one of these barriers is considered a strike. The head umpire should draw lines to indicate the strike zone.
Batters must make contact with the ball at or behind home plate. Contact with the ball in front of home plate results in a “dead ball foul” – in this situation the ball is considered live in the air, but is dead once it hits the ground. A ball caught in the air results in an out and the play is then dead; therefore no base-runners may advance. If the ball is not caught, the result is a foul ball/strike for the batter. If the batter had two strikes at the time of the infraction, the dead ball foul would result in the third strike and the batter would be out.
- Double Contact/Double Kicks – foot then shin, knee then foot, etc.
- If a player kicks the ball twice or makes a second contact with the ball behind the plate or in fair territory, it is considered the same as if the player were struck by the ball and the player is ruled out.
A kicked ball must travel on its own momentum up to or beyond the rubber of the pitcher’s mound, or over lines drawn perpendicular to the 3rd or 1st base path connecting with the nearest corner of the pitching rubber to the base path. If a ball comes to a stop before reaching this distance, it is ruled foul. If a fielder elects to touch the ball before it has come to a rest AND been ruled dead by the head umpire, it is considered fair and runners may advance.
A kicked ball that clears any fair part of an outfield fence is considered a home run. This can occur either on the fly or by bounce.
A team can kick all members of their team. A team must keep the same kicking order throughout the games entirety.
No more than 2 male players may kick in a row in the batting order (there is no limit to the number of female players who may kick consecutively). If there are not enough female players present to satisfy the gender requirements of the lineup, female players are allowed to bat again in order to meet the rule. All females must kick before the batting order is complete. Female players are allowed to bat again to satisfy this rule.
NOTE: If a kicker kicks out of order, it is an automatic OUT. No exceptions!
Kicking order challenges (such as players kicking out of order) should ideally be made as soon as the violation is recognized to allow the umpire to act. Both team captains and the head umpire must be present, and the decision is made at the discretion of the head umpire.
A legal pitch must roll along the ground with two (2) bounces as it makes its way to home plate. Any pitch where the top of the ball bounces higher than the batter’s knee (at least 13 inches) at any time on its way to home plate will be called a ball.
FAST ROLLS, SLOW ROLLS, HOOKS, SPINS, etc., ARE ALL FAIR PITCHES.
- Pitches must be underhand and the pitcher may not pass the white line when he/she pitches.
- Back Catcher must stand behind or on the side of the kicker with one (1) foot on either side of the box and cannot advance until the ball crosses the strike zone.
- The strike zone will extend approximately one (1) foot from each side of home plate, to discourage excessive “looking”. Any ball entering this zone without being kicked will be called a strike.
- A ball shall be called on anything that does not pass the home plate strike zone, including pitches that do not reach the plate. Four (4) called balls shall result in advancement of the batter to first base.
- Four (4) “balls” pitched intentionally and/or unintentionally to male kicker will result in an advancement of the male kicker to second (2nd) base and the female has the option of kicking the ball or walking to first (1st) base.
NOTE: The female player DOES NOT have to take the base unless she chooses to.
If a female player is walked, the male player HAS to kick the ball. They do not have a choice. In addition, any two (2) illegal pitches to a male results in the same penalty as a walk. The same rule applies for the female.
- Everyone on defense must be behind the white lines at first (1st) and third (3rd) base when the ball is pitched. If not, this will result in an automatic base by the kicker.
- A ball that is kicked in the air down either foul line will be determined fair or foul by the position of the BALL, and NOT the position of the folder, even if the ball is touched.
- “Curve” of the ball does not determine whether it is fair or foul.
- PITCHER (or any other player) MUST BE IN THE PITCHERS MOUND WITH THE BALL TO STOP ALL GAME PLAYS!
Example: If a play is in motion and he runner advances to another base after a play has been made, that player can continue to advance bases until the pitcher returns to the (rubber) mound with the ball, to stop the play.
Each team is allowed two (2) base coaches, one (1) at first and one (1) third base. All other offensive players must remain in the dugout area at all times. Base coaches may switch with other members of the kicking team in order to maintain the order of the kicking lineup. Base coaches should assist the fielding team in the retrieval of balls ruled foul by the umpire.
NOTE: You will receive one (1) warning for your first violation, each violation and after that such a violation will result in an out.
GAME OF PLAY
A player will be ruled out when the following occurs:
- If he/she kicks four (4) fouls or three (3) strikes.
- Gets hit by the ball from the shoulders down before reaching the base.
EXCEPTION: A player who is not in a regular standing/running position and is hit in the face/head will be ruled out. (Example: bending down to avoid getting hit or the runner falling down or sliding)
- A pop fly is caught.
- There is a double-kick by the kicker.
- The runner is “forced” out.
- The base runner is off the base before the ball is put into play by the kicker.
- A runner, who leaves the base before the pitch reaches home plate or is kicked, is out and the ball is dead. Leading off and stealing bases is not allowed.
- When 2 kickers of the same gender kick back to back, an out will be assessed in the spot not occupied by the opposite gender.
- Any Base Coach that touches a player will result in an automatic out.
BALL IN PLAY
A runner who is more than halfway advanced to the next base when the pitcher is ruled to be on the mound is awarded the base. If a runner is ruled not to have passed the midpoint along the base path, the umpire will return that runner to the previous base once the play is ruled dead. This rule excludes runners who are on their way to first base.
Any play where the ball is unintentionally popped or deflated or comes into contact with an obstruction overhanging the playing field will be halted by the umpire and replayed. The kicker and all base-runners will return to the locations where they were at the start of the play.
Any runner who is not on a base and is struck by a thrown ball below the head and neck level is ruled out. If the runner is ruled to have ducked or slid, and therefore lowered the level of their head/neck into the area of a legal body part for contact, the runner will be ruled is ruled out. A thrown ball that that is ruled by the umpire to strike a player in the neck or head is still live and the runner may continue to the desired base. These calls are at the umpire’s discretion.
The pitcher and all fielders (excluding the catcher) are not allowed to advance beyond the fair/foul line until the kicker makes contact with the ball. The pitcher is allowed to follow through on the pitching motion, but can advance no further. Failure to abide by this rule results in the play being ruled dead and all runners being ruled safe at the immediate bases to which they were advancing.
The catcher must remain behind the plate until contact is made with the ball by the kicker. The catcher must also remain out of the path of the kicker attempting to kick a pitch, or an obstruction call may be made, resulting in the pitch being ruled a ball.
A kicked fly ball in foul territory that is dropped by a fielder attempting to make a catch is ruled foul as long as the ball is completely beyond the foul line into foul territory. The location of the fielder is irrelevant – it is the location of the ball that matters.
BASE-RUNNING AND SCORING
All base-runners must stay within the base lines while advancing between bases. Any runner judged to have left the base path to avoid a play will be ruled out at the umpire’s discretion.
Fielders must stay out of the base lines and not impede the runners. A base runner that is impeded by a fielder, while that fielder is not in possession of the ball and not in the act of fielding the ball, shall be awarded the base to which they were attempting to advance. Fielders who are attempting to make an out at a base must orient themselves out of the baseline to not impede the runner. Fielders who are attempting to make an out by tagging a runner with the ball are allowed within the base path for fielding, tagging, and run-down purposes, but must attempt to avoid bodily contact with the runner. Should the runner attempt to make physical contact with a fielder in the process of making a play, the runner is to be called out.
One base-runner passing another base-runner on the base path will result in the passing runner being called out.
Leading off or stealing bases is not allowed. A runner may not leave the base until the kicker makes contact with the ball. A runner who violates this rule will be called out.
All ties go to the runner.
First base may be safely overrun by a kicker advancing to first base. The runner may only be tagged out if, after overrunning the base, an aggressive move is made towards second base (evaluated at the umpire’s discretion).
“Tagging up” is permitted. Once a fly ball is first touched by a fielder, a runner may attempt to proceed to the next base, as long as the runner goes back to tag, or is already in contact with, the originating base at the time the fielder makes contact with the ball. The base-runner only needs to wait for the fielder to make contact with the ball – there is no need for the runner to determine whether or not a catch has been made.
A run scores when a base-runner touches home plate before the third out of the inning is recorded, except when the third out occurs as the result of a force play or the kicker is declared out before arriving at first base.
The winning team is the team that has scored the most runs at the end of six (6) innings, or the team that has the most runs at the end of the last completed inning should the game time expire.
Intentional delay of a game to take advantage of the expiration of the game time is not permitted. The penalty is at the discretion of the umpire, but recommended penalties are to call the stalling player out or ejection of the player from the game.
OVERTHROWS/OUT OF PLAY
For all fields with a surrounding fence, a ball can only be considered “out of play” if it goes over, under, or in some other way beyond the fence. On any field without a fence, the area of “out of play” should be predetermined and announced by the umpire to both team captains.
For any ball thrown beyond the surrounding fence out of play, the play will be ruled dead, and all base-runners will be awarded one base. Any ball that is contained by the fence, or remains in fair territory, is not considered an “overthrow” and remains live; base-runners may advance at their discretion.
Any ball kicked off-target by a defensive player cannot be considered an “overthrow” regardless of where it goes (even over the fence). Base-runners may advance at will.
Each half of an inning is completed when the defensive team has produced three(3) outs.
Some examples of outs:
- A count of three (3) strikes, or a fouled ball on a two strike count.
- A kicked ball caught by a defensive player before the ball makes contact with the ground, either in fair or foul territory.
- A base-runner who fails to tag up after a fly ball is caught is either tagged with the ball or the base from which the runner had departed is tagged by a defensive player in possession of the ball before the base-runner manages to return.
- A defensive player in possession of the ball tagging the base in which a runner is forced to advance before the runner has arrived at the base.
- A runner leaving the base before the batter has made contact with the ball.
- Kicking out of order (any skipped kicker is ruled out, if the at-bat has completed; if the at-bat is underway the skipped kicker assumes the balls and strikes of the kicker that passed them in the order and the at-bat continues).
- A ball making contact with a base-runner below the head or neck when the runner is not safely on a base.
- A runner making intentional contact with the ball while safely on base.
- A runner passing another runner on the base path.
- A runner deliberately running into a fielder to try to draw an obstruction call.
INFIELD FLY RULE
The Infield Fly rule applies when there are fewer than two(2) outs and there is a forced play at third base (i.e. there are runners at first and second base, or the bases are loaded). In these situations, if a fair fly ball is a hit that, in the Umpire’s judgment, is catchable by an infielder with ordinary effort, the Umpire shall call “Infield Fly,” and the batter will be out regardless of whether the ball is actually caught in flight. If the ball is near the foul lines, the Umpire is to declare “Infield fly, if fair.” If the ball is not caught and ends up foul, then infield fly is cancelled, and the play is treated as an ordinary foul ball.
If “Infield Fly” is called and the fly ball is caught, it is treated exactly as an ordinary fly ball; the batter is out, there is no force, and the runners must tag up to advance. On the other hand, if an “Infield Fly” is called and the ball hits the ground without being caught, the batter is still out, and there is no force. However, the runners do not need to tag up to advance.
FABB Sports endorse the principles of good sportsmanship. Unsportsmanlike conduct can include the following: Fighting, pushing, verbal/physical abuse directed toward an official or opponent, profanity/obscene gestures, flagrant/violent fouls, taunting/trash talking/baiting, cheating, throwing/abusing equipment and physical intimidation. A player may be ejected from a game (or a team may be evicted from the field of play) for engaging in Unsportsmanlike Conduct. An official League has the authority to suspend and/or expel a player or team from the league and/or future game(s) at its discretion with no refund of monies doe such acts. These guidelines apply to players and spectators. Acting in an unsportsmanlike manner will result in an ejection from the game and an additional one game suspension.
Excessive Physical Contact/Fighting
- Automatic ejection from the game.
- Once ejected, a player must leave the field. If the player does not leave the field his/her team may be charged a “forfeit” for that game, regardless of score or time remaining. Any player ejected from a game may not play in any other games that day.
- The ejected player may not play in future games without league approval.
- An official may call a forfeit for unsportsmanlike conduct. Even if the games have ended, an official may call a forfeit.
- The League has the authority to suspend and/or expel a player or team from the league and/or future game(s) at its discretion with no refund of monies for such acts.
Players from other kickball teams are allowed to sub for teams who are shorthanded, but only up to 10 players total OR the number of players that brings the team to a legal roster number- and gender-wise. For each sub player picked up the opposing team is awarded 1 run at the start of the game. No outside players are to be used as subs; all substitutes must be currently in the league and on an active kickball roster. No sub players are allowed in the playoffs and all playoff players must have played one (1) regular season game.
All players must be on the team roster. In the event of injury or other extenuating circumstance, the league may approve placing a replacement player on the roster. If another team challenges a player on a roster, ID will be compared to the online team roster, so please remember to bring a government-issued ID to the field.
In case of an injury, a time-out may be called by the head umpire and a player of the same sex substituted into the lineup for the injured player. The injury substitution will not result in a one (1) run penalty, unlike substitutions for lack of players.
If a substitute player is not available, an out must be taken the injured player’s position in the lineup.
Players removed due to injury who wish to return to the game may resume their original place in the kicking lineup.
A player that successfully reaches first base may opt to use a courtesy runner. The courtesy runner must be the member of the same sex that was ruled out most recently. If a player opts to use a courtesy runner in a game they are required to use a courtesy runner for the remainder of the game.
- All players must have signed the kickball waiver form (done electronically at the time of registration) and must be 18 years of age by the start of the season. Balances must be paid in full prior to the first team game – unpaid players or teams will not be permitted to play. If a team makes use of a player not on their roster or within the kickball league, the outcome of the game will be a forfeit.
- Disputing Calls: Calls may only be discussed with the umpire(s) by the captain or assistant captain of either team. Verbally abusing an umpire will result in ejection and further punishment may be awarded by FABB Sports.
- Rain Outs: FABB Sports will attempt to make up any rained out games, provided fields and umpires can be obtained. There is no guarantee that rained out games will be made up.
- Completed Games: A full kickball game plays six (6) innings. In the event of inclement weather or other disruption, a game is considered complete after 4 full innings have been played or the allotted game time has elapsed.
- Overruling: The rules below may be overruled at the discretion of the head umpire. For example, the head shot rule may be overruled if the head umpire determines that a player was struck in the head as a result of a base-runner ducking, thus lowering their head into the area normally occupied by a body part legal for contact with the ball.
- Equipment – All kickballs will be provided by FABB Sports Field Team. Outside balls may not be used. No metal cleats or spikes are permitted. Gloves are permitted. Players may wear protective equipment as long as it does not provide a performance advantage. The umpire has final decision and may order the equipment removed.
- Umpires – The head umpire has the final word and can overrule the first base umpire.
FREQUENTLY ASKED QUESTIONS
- Runners that run through first base using the fair side base rather than the safety base in foul territory can be ruled out by the umpire if they affect the outcome of the play.
- Runners to first base that are impeded from reaching the foul side safety base by the fielder are ruled safe.
- A kicked ball that rolls foul and then returns to fair territory before reaching the base on the foul line OR being touched in foul territory by a fielder or base runner is considered fair.
- A kicked foul ball touched by a fielder or base runner while in foul territory is dead, excluding a caught fly ball where runners can tag up and advance.
- The runner, advancing to first base, must continue to move toward the base. If the runner stops or reverses direction, the runner should immediately be ruled out vocally by the umpire. Note: this only applies to runners advancing from home to first base.
- Players that overrun or advance beyond second or third base, when a force play was an option at that base, have avoided the force out (possible by tagging the base) and now that runner must be tagged by the ball in order to record an out.
- The umpire should actively and vocally call a play dead in the instance of a foul ball, overthrow, or other such situation to keep players from progressing too far only to be called back.